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Funny little game. Sadly TECH and DEF stats are useless. Let me elaborate.

 DEFENSE. It's easy. You need to choose Defend to add your DEFENSE... but why would you need to pass your turn? To survive next blow? Well you can just max out HEAL on 2 charactes and they will grant ypu full heal after any non-oneshot attack. How can we solve it? Just make DEFENSE always active.

 TECH. I get it. You alway do max damage... But you have so little of mana and you don't even do that much damage if you max TECH comparing to the person with maxed ATTACK. So if TECH guy is out of mana he is useless unless he had virus spell... but will it do next fight? 

My possible solution? Give 2x or even 3x mana during levelup or/and give it MUCH more damage. Wizards supposed to be powerhouse in the lategame.

 I did my second run with 2 maxed Healers and 2 attackers and they mere unstoppable and could fight forever. But I would be happy to find any other OP party combination next patch.
 


 

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